Tuesday, May 10, 2011

Damaging the Player

Still working on consolidating how the PC handles damage.


Damage:
StatusSuccessesAffect
Unharmed00
Stunned 1-2d
Wounded 2
-5d
Severely Wounded3
-8d
Incapacitated 4
-14d
Mortally Wounded5
-23d

I originally had a more complex series of numbers in the first column, but in reality a large number of successes are rare.

Weapons have a base damage level.
Cutting Edges +2
Explosives +3

Dice are in


All 200 of the initial batch. I call this "incredibly awesome"

Wednesday, May 4, 2011

Here is the prototype die I'm ordering for the game. The symbol is based on the dharma wheel which represents the 8-fold path in Buddhism.

I'm contemplating modifying it into a unique design which would represent the game itself.

Coming up with a design for the die was trickier then what I expected. From a production point of view. I can put ANY design on the die. But for me I believe that the symbol needs to be clearly identifiable from the POV of the roller.

Saturday, April 30, 2011

Centralized location for the rules

I figured the easiest thing for the game was to begin centralizing where people could go to check on the rules